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GDI+ object leaks went undetected


VLD is awesome. Still I can't it to report leaks from GDI+ objects. For example, simply doing this:
Gdiplus::GraphicsPath*  p = new GraphicsPath;
This won't cause any report, altough it's a major GDI+ object leak. As it seems, GDI+ uses an internal function GdipAlloc (overriding new) and HeapAlloc. Maybe it's own override of the new operator it's the problem.

Thanks and keep up the good work.